All About Slot Gaming Machines

A gaming machine is a machine that helps you or your children to play your favorite games. There are many types of gaming machines, but the most popular ones are slot machines. There are many types of slot machines in the market with the most popular ones being:

Classic Slot Machines

The classic slot machines have 3 reels and only one payline. The machines are the traditional machines used in playing the traditional games. They first appeared in land based casinos. While you will find unique symbols in the machines, you will come across common symbols such as oranges, cherries, and melons.

Some of the popular games that you can play with the machines include: wheel of fortune, cash wheel, deluxe, diamond solitaire, and triple Zesty Hot Peppers.

Bonus Machine

These ones have bonus features such as bonus games. Other special features that you will find in these machines include gamble features and free spins. For you to play the game, the bonus game has to be triggered by 3 bonus symbols. To reveal the prizes you should select 3 items on the second screen.

There are many bonus games that you can play using these machines. The modern games that you can play include: winning bid, Neon nights, terminator, monopoly and top gun. If you like fishing games you can play Bearly fishing.

Loyalty Machine

They operate on the popular theme and you will find them in both land based and online casinos. For you to play the game you have to collect 5 pink star symbols. Every time that one of the star symbols lands on the reels, one of the greyed out rectangles at the top of the reels is illuminated. When all the symbols are illuminated you will have won a loyalty jackpot.

One of the cool things about this machine is that it encourages players to continue playing. It does this by reminding you that the more you play the more you increase the chances of winning.

If you want to be successful when playing with these machines you have to prepare yourself by getting as many tokens as possible.

Progressive Machines

They are loved by many people because they make it very easy for you to win big. They are usually of two types: 3 reel slot machines and 5 reel video slots. For you to win a jackpot you have to create a winning combination that is equal to the highest payout on the pay table.

We have many types of gaming machines that you can use to play your favorite games such as 1000shoots fishing game. You can also play cheap kids redemption game using our machines.

 

Casual Games You Need To Try

Nowadays, playing games are the most popular way to overcome boredom. And playing puzzle games is one of the best ways to do it. With the wide variety of smartphones in the market, every person can be entertained and relaxed through these game applications. What’s best with puzzle games? It can be enjoyed by boys and girls, men and women, of any age. The list is composed of paid and free mobile games available on iOS and Android. Here is a list of the must play mobile puzzle games and mobile casual games.

1. Hello Kitty: Fantasy Theater

Hello Kitty: Fantasy Theater is among the newest on this list. It features a piece-matching free puzzle game where you play as the stage director and create a magical performance based on the most adored fairy tales, each round presenting Hello Kitty and other Sanrio characters as paper dolls playing different fairy tale characters. You can also compete and play with your friends. This is a free mobile game and also offers in app purchase. With all the Hello Kitty casual mobile games and Hello Kitty puzzles out there, this Hello Kitty puzzle game is a must try, full of fun rolled into one.

Hello Kitty: Fantasy Theater is now open for pre-registration. More exciting rewards like item power ups, audition tickets and coins will be given with more sign ups. Share the news with your friends and get more rewards. Pre-register today to get an exclusive gift and earn one of Sanrio’s coolest character – Kuromi!

2. Sailormoon Drops

Sailormoon Drops is a match-three puzzle game which was released earlier this year. The game features gems used in each puzzle to make three or more connections, the Sailor Guardians with unique skills of their own, cute poses from the Sailor Guardians, unlock lovely wallpapers in each chapter and collect items. The game offers a friendly user interface and is easy to play. The game is free and you can choose to purchase gems. If you are a Sailormoon fan and a puzzle fan, then, this game is sure to top your must play puzzle game and a great way to spend your free time.

3. Monument Valley

Monument Valley is one of the games you must play. The game features a princess finding her way through the mazes, monuments, illusions and wielding the architecture around her explore the world around her and help her escape the Crow People. What makes it one of the best games to be played is its minimalistic 3D design. However, the game is priced at $3.99 before you can play it and another $1.99 for its expansion. If you want to see geometry put into a game, this simple, yet beautiful game is worth your time and your effort.

4. The Room Series

The Room has been quite popular, having released three series in its name, The Room, The Room Two and The Room Three is sure to be included on the list. The game features finding clues on the Null, solving puzzles devised by the Craftsman, exploring new rooms and unraveling secrets. The Room Series is available at $0.99 to $3.99. The Room Series is connected to each story, each that will have you in awe and want for more stories. The magnificent 3D game design and soundtrack are sure to leave you amazed and entirely fulfilled. Be sure to play with your headphones on to enjoy the exciting sound effects the game brings.

5. Yummy Gummy

Yummy Gummy is another match-three game by connecting sweets to finish a round. You will need to meet the requirements of a certain level to make it to the next one. What you will enjoy in this game is its colorful graphics and the cute gummies you see rolling in each round. You see the gummies roll, float or fly, isn’t it just cute to look at? This game is offered for free and also offers in app purchases. It’s an absolutely addictive game that will want you finish the levels all at once. It’s not your ordinary match-three puzzle game, and not something you would want to miss.

 

Scrolls on Minecraft

Mojang, the studio who was valued at $2.5 billion dollars by Microsoft in 2015, the studio who is responsible for sweeping hit Minecraft, which has shipped over 70 million copies is also responsible for another game. That game is Scrolls, one that Mojang would likely rather forget.

The lost brother of Minecraft, Scrolls could not have had a more conventional start to life than its big brother. It was designed with a specific plan in mind, for a specific market, by a well-funded development studio and with an already eager audience awaiting any chance to play it. Minecraft lacked all of these advantages. So why was Scrolls such a failure?

Announced in early March of 2011, Scrolls was described by the creative minds of Mojang as a blend of ‘collectible card games‘ and ‘traditional board games‘, something that they saw as missing from the market. In early December of 2014 it left the Beta development phase, and was officially released. Then only six months later in 2015, Mojang announced defeat. They revealed that active development on Scrolls would be ceased, and that they could not guarantee that the servers would run past July, 2016.

So where did Mojang go wrong? On the surface Scrolls had everything going for it, from a development studio literally awash with money to a massive audience who were excited to try whatever Mojang could produce. It should have been a surefire success. Yet what we have seen is evidence that regardless of the backing, no development project is an assured success.

The development behind Scrolls was extended for a game of it’s size, not an overly ambitious project it still spent four years in development or ‘beta’ before being considered ready for release. The release itself perhaps gave a clue that the game was not experiencing a perfect start to life. The release date was suddenly announced by Mojang on the 10th of December, 2015. Foregoing any build up period, they chose to release it only one day later on the 11th. At the same time they reduced the price down to just $5 dollars. Usually the price would go up, or at the very least stay the same with a move out of beta…

Then there is the much publicised lawsuit with Bethesda over the trademarking of the word Scrolls. Obviously this is not necessarily a sign of poor development, but it again demonstrates issues with planning and development behind the scenes. It certainly would have been an unneeded strain on the management team.

Ultimately though the issue that caused the failure for Scrolls is simple. They did not have enough players to sustain the game. As the post describing their decision to stop development states “the game has reached a point where it can no longer sustain continuous development“. This is a clear indication that their player base, along with any profit being generated was not enough to justify continued expenditure on the game.

The sudden decision to release the game reinforces this theory, as their hope would have been to generate interest in the game with the announcement of a shift out of beta. But as seen by the announcement half a year later, it did not provide the outcome they hoped it would.

We do not have any concrete numbers on how Scrolls sold, other than a tweet from developer Henrik Pettersson that it had shipped 100,000 copies on the 21st of July 2013. This is during the beta period of the game, and we can only assume that it grew by release. But is 100,000 copies enough to support what is essentially a multiplayer board/card game?

Assuming a very rough one week retention rate of 15%, based on figures for PC games from here. We would be looking 15,000 players continuing to play the game after one week. After several months the figures are described as a retention rate of 3-5% players. So optimistically we would be looking at 5,000 players playing Scrolls for more than a few months. Obviously this is a percentage taking from one game, vastly different from Scrolls and so the rates are likely very different. Still, it demonstrates how 100,000 copies does not necessarily mean a healthy player-base.

A multiplayer game requires enough players for easy matchmaking around the clock, and at the time of writing the online player count is hovering around 25. This is not dissimilar from when they announced the cessation of development. The number of copies sold for Scrolls could have been considered a success for a single-player game, but ultimately for an online game like Scrolls the active number of players is more important. Unfortunately this number was just too low.

The lack of player retention and overall low player-base can be contributed to several things, firstly whilst Scrolls received mixed to reasonably positive reviews from critics, it was plagued by problems with balance and missing or otherwise lacking in aspects that for many made it a less than enjoyable experience. The released content patches such as ‘Echoes’ were designed to some extent to fix this, but came too slow or were lacking themselves.

Secondly, a lack of clear communication from the developers and leadership in taking the game forward. Minecraft being a very open-ended game, one that thrived with a single-player mode and a player led multiplayer did not require developer leadership, it grew organically with players creating mods, creating servers and creating adventures themselves. Yet Scrolls being a multiplayer and semi-competitive strategy game meant that the developers had to take a different approach, something they perhaps were not experienced with or expecting.

Thirdly, it did not receive the extensive marketing it required as a multiplayer strategy board game. Minecraft was a game that went viral, for a long time it was the game on YouTube and as a result Mojang never had to market it. On the other hand Scrolls did not receive this free marketing and Mojang was not prepared for this. They did not anticipate that to sustain a constant supply of new players for an online game you must market it. Hearthstone, a very similar game from far more experienced Blizzard is still heavily marketing with advertisements, something that Scrolls always lacked.

Finally Scrolls was a strategy game, a competitive game. Mojang perhaps expected the large community of Minecraft to sustain Scrolls without marketing, but the communities largely did not match. The initial success of Scrolls came from excited Minecraft players giving it a try, but what they found was a very different sort of game. Scrolls needed a different audience, but Mojang did not seek this audience out.

Scrolls was not necessarily a bad game, and it has found a small but devoted fan base dedicated to keeping it alive. Maybe they will. In the end though, what we have seen is a studio not appreciating the full scope of what must be done to produce a successful multiplayer game. Maybe to make it free-to-play would have been the way to go…

 

How To Be Healthy Gamers

Gaming once took the world by storm, and has continued to remain a constant source of attraction, and even obsession, for many people. While everything is good in moderation, how do you satisfy your craving for continuous gaming, and still remain healthy? Keep reading to find out how.

• Know how to put first things first – Gaming only become unhealthy when it starts to creep into and disrupt other areas of your life. No matter how hardcore your gaming addiction is, it can still remain a healthy passion instead of becoming an unhealthy obsession, as long as you remain clear about your priorities. Certain things like family and friends, a full time job, and health, should never be compromised upon.

• Take care of your body – You can remain a healthy gamer so long as you do not let your passion throw you off schedule. Gaming late into the night, or all through until sunrise, may be acceptable every once in a while. However, when that becomes the norm, and you begin you overlook your healthy habits in order to continue gaming, then that spells trouble.

• Be an active gamer – This is a very important technique. Gaming on your consoles for hours on end can cause you to slip into the trap of leading a sedentary lifestyle. While it is a good thing that your brain is kept active by the gaming, it is essential to keep yourself physically active as well. This can be achieved by taking short breaks at regular intervals, and using these breaks to take a walk, or to do a couple of exercises.

• Stand tall – While most games that are played on the computer require the gamer to be seated, it would be fun to try gaming with consoles so that you can stand when you play. This is an exercise by itself. Also, you can shuffle your feet this way and that to remain physically active when you are seriously gaming.

• Drink to the game – Of course, we do not mean alcohol! It would be a healthy practice to take care of your body’s fluid requirements, by drinking water at regular intervals when you game. Fresh juices or other healthy drinks are also a good choice. This, instead of the common junk of chips and fast food that we normally opt for, will kickstart you on your journey to be a healthy gamer. It is one of the important things to remember.