Why Pokemon Become Popular

The history of Pokemon began with one single japan man named Satoshi Tajiri. It was his hobby. Over time he decided to put his idea of catching creatures into practice, to give children the same thrills he had as a child of catching insects and tadpoles. Tajiri and friends worked a lot of hours on designs and Tajiri even went with unpaid hours to make his dreams come true for the game. It nearly drove partners bankrupt, and several employees quit due to financial conditions. The first Pokemon games, Pokemon red and green, came to Japan on February 27, 1996, which fulfilled Tajiri’s dreams. Because of the success rate in Japan with the Pokemon games, they released it overseas.

The anime, as well as Pokemon Yellow, marked Pikachu as the most popular and recognized creature in Pokemon history, turning it into the franchise’s mascot. This led to a small spin-off game called Hey You, Pikachu!, which was released in Japan on December 12, 1998, and in North America on November 6, 2000. This was a virtual-pet game, utilizing the Nintendo 64’s Voice Recognition Unit to let the players interact verbally with Pikachu. When the anime finished following the games’ story with Ash’s defeat in the Pokémon League in January 1999, it started a new season in a new region called the Orange Archipelago.

A major overhaul of the main game series occurred when Pokemon arrived on the Game Boy Advance on November 21, 2002 when Ruby and Sapphire Versions were released in Japan. Trainers found themselves in the southern land called Hoenn where 135 new Pokemon were waiting to be discovered. The games reached North America on March 18, 2003 and had many new features, the most prominent being Pokemon Contests, Double Battles, Pokemon Abilities and Natures for each Pokemon. Also introduced in these versions were more types of weather and two new villain teams, Team Magma and Team Aqua..

The anime began a new series, Advanced Generation series, which started in Japan on the same day as the release of the games and reached North America almost a year later. A great deal was changed in this series, including the introduction of a new main character, May, based on her game counterpart.

There are several generations of Pokemon, and there is still future generations to come. When the world changes, so does the world of Pokemon. 2016 marks the 20th anniversary of Pokemon, and will be celebrated by the re-release of the original Generation I core series games on the Nintendo 3DS’s. There are currently six generations of Pokemon, and over this time period, there are many games, including spin offs, along with anime, movies, manga, a Trading Card Game, music, and a musical.

 

Benefit Of Playing Video Games

You might be surprise but do you know that playing video games has its benefits? Science has proven that playing video games not only improves hand-eye coordination but it can also be beneficial to the player as well. As humans depend more and more on technology to ease their way of life, playing video games can also increase one’s chances of survival. Below are some surprising benefits and advantages of playing video games.

Hand-Eye Coordination

It has long been proven that playing video games can improve hand-eye coordination. Gamers who played for longer hours especially action video games or role-playing ones tend to have better attention and are able to locate their target faster than those individuals who do not play games. In a study conducted by the researchers in Deakin University in Australia, they found that pre-school kids who play interactive games tend to have better object-motor skills than those kids that don’t.

Ability to Multi-task

A number of research reveals that gamers have the ability to allocate their mental resources allowing them to execute quick decision-making and better problem solving skills. They have the ability to engage in different tasks simultaneously and can switch between tasks to work on more demanding ones without any difficulty than others that don’t.

Improve Health Conditions

People who are suffering from mental health issues and other medical conditions find that playing games help alleviate their health issues. In a study published in 2009 in the Annual Review of Cybertherapy and Telemedicine, individuals who suffer from mental problems such as depression and stress can actually use the activity to help them cope with their situation by distracting and changing their perception or mental state of mind.

Improve Social Skills

Although some games may involve role-playing games and therefore, are for one gamer only, most games nowadays are interactive allowing one to socialize with other gamers not only locally but also globally. Some gamers become friends in real life thanks to the games that brought them together. Some companies also invite gamers to international events and become sponsors allowing these gamers to become culturally and socially amicable.

Reverse Aging

Playing games also can help reverse aging. As games do require the use of cognitive skills, it helps players especially elderly people to improve their cognitive skills such as abstract reasoning and memory to go through the game. Aside from this, it also helps elderly individuals to be happy and improve their mental well-being.

 

All About Pokemon

Pokemon is a game by Nintendo, which can also be played on mobile devices around the world. Although Pokemon is targeted at children, it’s been discovered that some adults love the game. It was first launched 20 years ago, and so many people have been keeping up with it since then. Pokémon Go is a new version of the game, which players can use for the first time on their mobile devices. Below are the things you need to know about the Pokemon.

Real Pronunciation

Most people pronounce the game as Pokey Man Or Poke-EE-mon, but its actual pronunciation is Poke-uh-mon. A kind of articulation that makes you feel as if you are speaking Jamaican language. Parents should note this, so they don’t embarrass their kids in the presence of their friends when they pronounce the game.

Who to play Pokemon:

Pokemon is not meant for all children, so therefore it is not safe for children under the age of nine. It’s a game designed for players to go around his surrounding to catch Pokemon; the players are warned to be vigilant at all times in their neighborhood. A body known as NSPCC who are into children’s charity has warned children to be careful when playing it because Pokemon can appear from any angle so they should be watchful of dangerous places like near roads and the likes.

Don’t go anywhere without telling your parent or guardian:

The NSPCC also warns that there may be other people in the neighborhood who are also finding Pokemon and could meet tell kids to travel with them to catch Pokemon, so children should always ensure they report to their parent or guardian before going for such journey and not decide for themselves, and some players can lure people to areas that could be dangerous, so every player has to be careful.

Restrict your financial information:

The NSPCC children charity body also warns that people should be careful of buying things with real money in the game and the information you let out through your phone in the process.

Why people talk about Pokemon

The game has millions of downloads and its topping game chart download in many of the countries it’s released to, and it’s the first time it is going to be played on mobile device no need for console to play it, It is more easily available for all those who wants to play, and it is also free to download. The updated version of the game is so familiar with virtual Pokemon seen in real life environment places like a living room, garden e.t.c using your mobile device.

Pokemon encourages calculations:

Pokémon card game supports math practice. The game involves card that are numbered with this figure coming from each other the kid is invited to calculate the numbers thereby infusing mathematical thought into the kid. The continuous calculating by playing the card will help the kid develop strong mathematical prowess.

Pokemon’s Keywords:

Pokeball- What is use to capture Pokemon.

Gym-Place where players fight.

Pokemon-A virtual pocket monster.

Lures-An item used in the game to lure a Pokemon to a Pokestop.

Poker stop- A place where free item is giving to players

Team- A stage in the game when you can choose to be part of a team, red, yellow or blue.

 

Why You Need Paying Attention for Your Video Games

If you look at how Video Games were sold 20 years ago, you’d be able to see how drastically different things are now compared to the past. It used to be simple; developers build a game for people to enjoy and they sell it for an upfront price that depreciates over time depending on the reception that the game receives. Critically acclaimed releases held their value for longer than games that don’t do so well in reviewers hands. Whilst the price depreciation rings true nowadays, developers and publishers have found a way around the issue over the course of the last 20 years. This solution comes in the form of Downloadable Content and Microtransactions.

The change began gradually. Downloadable content was a method of providing more content to a game that had already released. This was popular among players who were big fans of certain games where new content would be welcome to enable them to continue playing the games that they knew and loved. These “expansion packs” came with a price, of course, but players were willing to pay extra for them because it added new content to their favourite games for a relatively low expense. They used to be priced at around $30, which was reasonable given the amount of content that they provided. The Elder Scrolls III: Morrowind had 2 expansion packs released after the launch of the base game: Tribunal and Blood Moon. These added brand new characters, enemies, quests, items and world spaces to the game which provided hours of new gameplay to play through. The average price for an expansion like this would be around $20, which is very reasonable given the amount of content that each expansion adds. Some developers and publishers still stand by this model. EA DICE’s Battlefield titles usually release with 10 multiplayer maps at launch and then more maps comes later down the line in the form of DLC Expansion Packs, each one containing an extra 4 maps and including new weapons, gadgets and assignments. These are priced at $15 each or can be purchased in advance for $60. Once all expansions are released, this means that in order to purchase the game in its entirety with all of its expansions, players have to fork out $120, the equivalent of two full titles. This might sound steep, but for players who play the game extensively, it’s fairly reasonable. Because of this DLC model, games have become much more expensive over the years. Battlefield 2 contained 24 maps and cost $80 with all of its DLC. The upcoming Battlefield 1 release (confusing naming scheme, I know) will contain 26 maps with all of its DLC and costs $120 to access all of it. If you look at it from a price per map perspective, Battlefield 2 costs roughly $3.33 per map whereas Battlefield 1 costs roughly $4.62. That’s almost 40% more expensive. Even when you factor inflation into the cost, it’s still evident that the rise of DLC has resulted in the prices of complete experiences increasing dramatically.

Whilst DLC has its place within the industry, there is also DLC that can be perceived in a negative way. This is the DLC that is implemented with the specific intention to wring as much profit out of a title as possible with little consideration for players. This DLC usually comes in the form of “Day One” DLC, or DLC that is developed before the game is even released. “Day One” DLC is where a game is released and immediately has extra content that can be purchased. Mass Effect 3 did this. There was controversy when the game first released as content was found on the install disc that wasn’t accessible to the player unless they paid a fee. This caused outrage as many players believe that everything on the install disc that they buy should be accessible as that’s what they have paid for. There is the argument that all DLC should be free; that all content developed for a game should be included within the $60 that is paid for the title at launch, and that all of the content developed for a game before it is released should be included with said game. This is where there is some grey area with DLC, because DLC map packs for games like Battlefield and Call of Duty are put into development way before the game is ever released, and yet these types of DLC content is perceived to be beneficial to both players and developers.

There are also developers and publishers that have adopted a different monetisation method. Instead of releasing expansion packs for a large sum, they instead release smaller bundles of content in large quantities for a smaller price. These are known as “Micro-transactions”. They could take the form of customisation options or they could be for ingame currency packs. For example, in Call of Duty: Black Ops 3, you can buy weapon skins that change how the weapons look ingame for $2. You can purchase in game currency for Grand Theft Auto V which can then get you new vehicles and weapons within the game. This ingame currency can be earned by playing the game normally, but purchasing currency with real life money speeds up the process and removes the “grind” that you otherwise have to go through. The prices for this range from $3 all the way up to $20.

So which method is better? DLC? Microtransactions? Both? Neither? The truth is that both of these methods have their benefits. DLC content like expansions for RPGs and Map Packs for online shooters are able to provide a reasonable amount of extra content to players who want more from their favourite games, and yet this can split a community into multiple pieces. Players who can’t afford expansions for their RPGs often feel as though they are missing out. This is proven by my research where I asked 20 people who play Video Games frequently whether they feel as though they are missing out when they don’t buy DLC expansions. 55% of them said that they would feel as though they were missing out. Players who buy map packs for online shooters eventually end up not being able to play the content properly as server player counts begin to empty over time. There are workarounds for this; the price of expansions for RPGs will eventually decrease over time meaning that players might be able to afford the content at some point down the road, and map packs are sometimes offered out for free once the player count begins to dwindle so low that it become financially beneficial to release the extra content for free. But then that introduces a whole new controversy, like is it fair to charge players money for something that will inevitably become free later down the line?

Microtransactions, whilst irritating when implemented badly (when players are able to pay money to give them a competitive advantage ingame), when implemented non intrusively, microtransactions can work wonders for a game. Take GTA V as an example. In game cash can be bought with real life money, and this cash can then be used to buy more powerful vehicles, better properties and more expensive weaponry in the game, but none of these give the player any competitive advantage ingame. This steady flow of income that comes from the microtransactions enables the developers to create more substantial content like new races and vehicles. These can then be introduced to the game for free. Overwatch has a similar system where players can buy Loot Boxes for a price. These provide the player with cosmetic items that don’t have any effect on their performance ingame. The money generated from these microtransaction sales are then put towards developing new maps and modes that are introduced to the game for free. So Microtransactions are not all bad when implemented correctly.

The hard fact is that DLC and Micro-transactions are incredibly profitable. An earnings report from EA for 2015 showed that $1,300,000,000 of their revenue came from DLC and Microtransactions alone. This accounted for more than half of their total revenue for the entire year, so if these types of monetisation were to simply disappear, then developers and publishers would earn a lot less. In turn, this could have an impact on the quality and quantity of the games that ultimately get made. With less money, games have to be either much smaller or much less ambitious to keep costs down. So maybe, DLC and Micro-transactions aren’t as bad as some people make them out to be. As long as the way that DLC and Micro-transactions is not intrusive and doesn’t exploit the player, then more money going to the developers can only be a good thing as it not only provides players with the content that they want, but it also advances the industry forward as more money is invested in more ambitious projects like new gameplay concepts and rendering engines.